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NVivo is a tool that enables fine-detail analysis, fluid exploration and interpretation, integrating the processes of interpretation and questioning data. It records links between data and ideas that go beyond coding. New and existing users must purchase or renew during the licensing year, which is from July 1 - July 1 of each year. Upgrades to newer versions during the year are free. Home use is allowed for Ohio State business purposes only. It is available to you while you are affiliated with Ohio State and must be returned or deleted from your home computer when you leave Ohio State.
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I'm minding somebody's house for a week, and doing a bit of programming which involves some 3D models. Blender works fine for me at home, but on his (higher spec) PC, the interface is intolerably slow - there's a delay of about three seconds when selecting an object, pressing a button, opening a menu, and so on. (The actual rendering is very fast.) So I hunted through the processes and services to find some likely culprits, and stopped messenger, ad-aware (he is running avast, too, but I left that on), and some residual service left over from a previous Norton installation. Each time I got rid of one of these processes Blender seemed to perk up a bit, but after a few edits it was back to the incredibly slow interface; and this isn't with complicated models - even if I just have a couple of incredibly simple models with a few vertexes each, it's still like this. He has XP and a Radeon Xpress 200. The Blender version is 2.49. There is plenty of free memory and disk space. I'm on the verge of giving up, but: is there is any known common cause of a slow Blender interface? Wurstgeist (talk) 20:19, 5 August 2010 (UTC) OK, some research tells me that this is because the Radeon R300 (the Xpress) had crappy drivers, and the Blender programmers were too stubborn to write a workaround, saying ATI should fix the drivers instead, and now ATI belongs to AMD and you can't get updates for these old drivers any more and nobody ever fixed anything. My only solution seems to be to start Blender's "game" every couple of minutes and then stop it again, which resets something or other in Blender's inner workings and stops it being slow for all of the next two minutes. Unless anyone has a better idea? Wurstgeist (talk) 00:57, 6 August 2010 (UTC)Reply[reply] 350c69d7ab